8 research outputs found
Automatic Conflict Detection in Police Body-Worn Audio
Automatic conflict detection has grown in relevance with the advent of
body-worn technology, but existing metrics such as turn-taking and overlap are
poor indicators of conflict in police-public interactions. Moreover, standard
techniques to compute them fall short when applied to such diversified and
noisy contexts. We develop a pipeline catered to this task combining adaptive
noise removal, non-speech filtering and new measures of conflict based on the
repetition and intensity of phrases in speech. We demonstrate the effectiveness
of our approach on body-worn audio data collected by the Los Angeles Police
Department.Comment: 5 pages, 2 figures, 1 tabl
From Tight Gradient Bounds for Parameterized Quantum Circuits to the Absence of Barren Plateaus in QGANs
Barren plateaus are a central bottleneck in the scalability of variational
quantum algorithms (VQAs), and are known to arise in various ways, from circuit
depth and hardware noise to global observables. However, a caveat of most
existing results is the requirement of t-design circuit assumptions that are
typically not satisfied in practice. In this work, we loosen these assumptions
altogether and derive tight upper and lower bounds on gradient concentration,
for a large class of parameterized quantum circuits and arbitrary observables.
By requiring only a couple of design choices that are constructive and easily
verified, our results can readily be leveraged to rule out barren plateaus for
explicit circuits and mixed observables, namely, observables containing a
non-vanishing local term. This insight has direct implications for hybrid
Quantum Generative Adversarial Networks (qGANs), a generative model that can be
reformulated as a VQA with an observable composed of local and global terms. We
prove that designing the discriminator appropriately leads to 1-local weights
that stay constant in the number of qubits, regardless of discriminator depth.
Combined with our first contribution, this implies that qGANs with shallow
generators can be trained at scale without suffering from barren plateaus --
making them a promising candidate for applications in generative quantum
machine learning. We demonstrate this result by training a qGAN to learn a 2D
mixture of Gaussian distributions with up to 16 qubits, and provide numerical
evidence that global contributions to the gradient, while initially
exponentially small, may kick in substantially over the course of training
Differentiable Game Mechanics
Deep learning is built on the foundational guarantee that gradient descent on
an objective function converges to local minima. Unfortunately, this guarantee
fails in settings, such as generative adversarial nets, that exhibit multiple
interacting losses. The behavior of gradient-based methods in games is not well
understood -- and is becoming increasingly important as adversarial and
multi-objective architectures proliferate. In this paper, we develop new tools
to understand and control the dynamics in n-player differentiable games.
The key result is to decompose the game Jacobian into two components. The
first, symmetric component, is related to potential games, which reduce to
gradient descent on an implicit function. The second, antisymmetric component,
relates to Hamiltonian games, a new class of games that obey a conservation law
akin to conservation laws in classical mechanical systems. The decomposition
motivates Symplectic Gradient Adjustment (SGA), a new algorithm for finding
stable fixed points in differentiable games. Basic experiments show SGA is
competitive with recently proposed algorithms for finding stable fixed points
in GANs -- while at the same time being applicable to, and having guarantees
in, much more general cases.Comment: JMLR 2019, journal version of arXiv:1802.0564
Adversarial Cheap Talk
Adversarial attacks in reinforcement learning (RL) often assume
highly-privileged access to the victim's parameters, environment, or data.
Instead, this paper proposes a novel adversarial setting called a Cheap Talk
MDP in which an Adversary can merely append deterministic messages to the
Victim's observation, resulting in a minimal range of influence. The Adversary
cannot occlude ground truth, influence underlying environment dynamics or
reward signals, introduce non-stationarity, add stochasticity, see the Victim's
actions, or access their parameters. Additionally, we present a simple
meta-learning algorithm called Adversarial Cheap Talk (ACT) to train
Adversaries in this setting. We demonstrate that an Adversary trained with ACT
can still significantly influence the Victim's training and testing
performance, despite the highly constrained setting. Affecting train-time
performance reveals a new attack vector and provides insight into the success
and failure modes of existing RL algorithms. More specifically, we show that an
ACT Adversary is capable of harming performance by interfering with the
learner's function approximation, or instead helping the Victim's performance
by outputting useful features. Finally, we show that an ACT Adversary can
manipulate messages during train-time to directly and arbitrarily control the
Victim at test-time
Validated quantitative cannabis profiling for Canadian regulatory compliance - Cannabinoids, aflatoxins, and terpenes
In response to the Canadian federal government's Cannabis Tracking and Licensing System compliance standards, a quantitative method was created for cannabis analysis, and validated using Eurachem V.2 (2014) guidelines. Cannabinol, cannabidiol, cannabigerol, canna